When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform before entering the falling state.
Found in 4.9.2 binary, reproduced in 4.10 Preview 3 and Main CL 2749677
1. Open the editor
2. Create a new project based on SideScroller Template
3. Open the character blueprint
4. Replace Input Axis Move Right with Event Tick and connect it to the Add Movement input
5. Place the character on the platform to the far left of the level
Result: Character gets stuck on the edges of the platforms before falling
Expected: Character would transition smoothly between movement states.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.9.2, 4.10, 4.11 |
Created | Nov 2, 2015 |
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Resolved | Nov 3, 2015 |
Updated | Jul 14, 2021 |