user reports
I investigated the problem throught the frame capture tools and found that on a real device (iPhone 15 Pro in my case), the depth texture for the SunMask pass is not set (a dummy black texture is used instead), resulting in the mask for further blur being fully white.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229145 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 5.5 |
Target Fix | 5.5.2 |
Fix Commit | 38379839 |
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Created | Oct 30, 2024 |
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Resolved | Nov 26, 2024 |
Updated | Feb 12, 2025 |