UAT has intermittent crashes at the end of packaging. Looks related to
[Link Removed] . Could be that the solver is being destructed after the null check earlier in the function if this is multithreaded?
The following cases all have the same issue.
https://forums.unrealengine.com/t/packaging-fails-with-substepping-enabled/1994988/3
Building the project as per the tickets
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
How to properly terminate the DoWork thread function in FAsyncTask?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229922 in the post.
1 |
Component | UE - Simulation - Physics - Editor |
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Target Fix | 5.6 |
Created | Nov 7, 2024 |
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Updated | Dec 10, 2024 |