There is a mismatch in between the input and output value of vertex colors painted using the "Modeling Mode" vertex painting tool.
The example in the licensee's case is that if they wanted a 0.25f value for the red channel in the material, they would need to paint the vertex at 0.047f using the tool.
This does not occur when using the "Mesh Paint" tool, where the values seem to be correct to what was painted.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230171 in the post.
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Component | UE - Content Tools |
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Affects Versions | 5.4 |
Created | Nov 12, 2024 |
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Updated | Nov 12, 2024 |