The following warnings appear in the output log for ShooterGame clients when switching weapons.
[2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_2. Function ServerStopFire will not be processed.
[2015.11.05-19.41.18:195][665]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapLauncher_C_2. Function ServerStopFire will not be processed.
1. Package and transfer ShooterGame to two Windows machines
2. Open ShooterGame on both Windows machines
3. Start a FreeForAll match with LAN Off on the first Windows machine
4. Join the FreeForAll match with the second Windows machine
5. Use the mouse wheel to switch weapons on the first Windows machine
RESULT:
UIpNetDriver::ProcesRemoteFunction warnings appear in the ShooterGame log on the Second windows machine
New Steps:
Result: Warning appears in output log:
{panelLogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_1. Function ServerStopFire will not be processed.}Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23022 in the post.
0 |
Component | UE - Networking |
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Affects Versions | 4.10, 4.15, 4.16 |
Target Fix | 4.23 |
Fix Commit | 4362666 |
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Created | Nov 5, 2015 |
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Resolved | Jan 10, 2019 |
Updated | Jan 28, 2019 |