I was able to repro it locally with any project configured for runtime navmesh generation. Loading an empty and navigation-populated maps in turns results in constant increase in navigation memory consumption.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23023 in the post.
0 |
Fix Commit | 2787038 |
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Main Commit | 2787214 |
Release Commit | 2801912 |
Created | Nov 5, 2015 |
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Resolved | Dec 2, 2015 |
Updated | Apr 27, 2018 |