Prefix Parameter Names checkbox does not work as expected, and the Group names are unmodified.
The value "UMaterialFunction::bPrefixParameterNames" does not appear to be used anywhere in the Engine.
Additional information:
"Prefix Parameter Names" Tooltip text "If true, parameters in this function will have a prefix added to their group name."
1. Download the attached test project and open
2. Open Material “/Game/MF_A” and observe that there is a Parameter named “Param”, with the Group "GroupName"
3. In Material Function Settings observe that "Prefix Parameter Names" is set to "True"
4. Open the Material "/Game/M_Test"
5. Observe that it uses the Material Function "MF_A"
6. Open Material Instance “/Game/MI_Test_Inst”
7. In "Parameter Groups" observe that the Parameter Group "GroupName" is not prefixed with any value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230499 in the post.
2 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.5, 5.4.4 |
Target Fix | 5.6 |
Created | Nov 14, 2024 |
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Updated | Nov 18, 2024 |