Description

Users affected: 51
Total occurrences: 90
Last occurrence: November 19th 2024, 3:25:41 am
First occurrence: August 7th 2024, 8:10:10 pm
Latest version: ++UE5+Release-5.5-CL-37670630
Platform: Win64 [Windows 10 (22H2) [10.0.19045.5131] 64b]

Steps to Reproduce
  1. Download the Hillside sample project on a computer with an NVidia 30 or 40 series GPU.
  2. Open it and create a new empty level.
  3. Set the editor startup map to the new level in Project Settings.
  4. Close the editor.
  5. Disable ray tracing by setting r.Raytracing=False in Config/DefaultEngine.ini.
  6. Reopen the editor and load the LV_Exterior map.

Expected:
The editor loads the level and doesn't crash

Actual:
Sometimes the editor crashes when trying to rendering the first frame.

Callstack
Frame 1273  
 FRDGBuilder::Execute  
  Scene  
   ShadowDepths  
    BuildRenderingCommandsDeferred(Culling=On)  
    RenderVirtualShadowMaps(Nanite)  
     Nanite::DrawGeometry  
      NoOcclusionPass  
       NodeAndClusterCull  

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.55.6
Target Fix5.7
CreatedNov 19, 2024
UpdatedAug 12, 2025
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