Hi,
while trying to workaround this: https://udn.unrealengine.com/s/question/0D54z00008kTgHCCA0/variant-manager-crash-in-upropertyvaluehasvalidresolve
I thought I would not create variant sets actors dynamically, but place them in the level and them look them up using Actor tags. Turns out though these are not exposed in the editor, probably because of hideCategories Actor entry. See the below code:
UCLASS(hideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking)) class VARIANTMANAGERCONTENT_API ALevelVariantSetsActor : public AActor
Is there any good reason for that? Actor tags seem like a universally useful feature.
Best regards
Jan
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
Teleporter in the Creative Hub is Locked and cannot be accessed
Is the uobject class unable to overload the assignment function?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231255 in the post.
0 |
Component | UE - Editor - Content Pipeline - Variants |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Nov 22, 2024 |
---|---|
Updated | Nov 27, 2024 |