When you create a function containing an Add Child Actor Component node, duplicate that function, and then change the Child Actor Class option in the duplicate, the changes are also saved to the original.
Found in 4.10 Preview 4. Reproduced in 4.9.2 binary and Main CL 2752291.
1. Open the editor
2. Create a new Actor blueprint
3. Add a new function
4. Add an Add Child Actor Component node to the function
5. Duplicate the function
6. In the duplicate, click on the Add Child Actor Component node and set a Child Actor Class in the details panel
7. Return to the original function and select the Add Child Actor Component node.
Result: The changes made to the duplicate function are saved to the original.
Expected: Changes made to the duplicate function would not affect the original.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Installer 4.10 failed with error code R-1603
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.