When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the resulting collision to be formed incorrectly.
1. Download the attached FBXs and import them into a project.
2. Open both of the resulting static meshes in the static mesh editor.
3. On both meshes, select Collision > Add 26-DOP Simplified Collision.
4. Compare the collisions that were generated.
Result: The uebug2 collision does not resemble the mesh or the collision generated for uebug-ok.
Expected: Both collisions should be similar, if not identical.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.9, 4.10 |
| Target Fix | 4.12 |
| Fix Commit | 2855844 |
|---|---|
| Main Commit | 2868856 |
| Created | Nov 10, 2015 |
|---|---|
| Resolved | Feb 4, 2016 |
| Updated | Apr 27, 2018 |