Description

When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the resulting collision to be formed incorrectly.

Steps to Reproduce

1. Download the attached FBXs and import them into a project.
2. Open both of the resulting static meshes in the static mesh editor.
3. On both meshes, select Collision > Add 26-DOP Simplified Collision.
4. Compare the collisions that were generated.
Result: The uebug2 collision does not resemble the mesh or the collision generated for uebug-ok.
Expected: Both collisions should be similar, if not identical.

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Fixed
ComponentUE - Gameplay
Affects Versions4.94.10
Target Fix4.12
Fix Commit2855844
Main Commit2868856
CreatedNov 10, 2015
ResolvedFeb 4, 2016
UpdatedApr 27, 2018
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