When DOP simplified collision is generated for a mesh that has vertices that are close to the origin, part of the function till clamp any values between -0.5 and 0.5 to be 0.5 which will cause the resulting collision to be formed incorrectly.
1. Download the attached FBXs and import them into a project.
2. Open both of the resulting static meshes in the static mesh editor.
3. On both meshes, select Collision > Add 26-DOP Simplified Collision.
4. Compare the collisions that were generated.
Result: The uebug2 collision does not resemble the mesh or the collision generated for uebug-ok.
Expected: Both collisions should be similar, if not identical.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.9, 4.10 |
Target Fix | 4.12 |
Fix Commit | 2855844 |
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Main Commit | 2868856 |
Created | Nov 10, 2015 |
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Resolved | Feb 4, 2016 |
Updated | Apr 27, 2018 |