If a blueprint has a child actor component that has other components parented to the child actor component, the child components of child actor components will not update transform based on the parent component.
Note: This only seems to occur when the movement functionality is within the child actor component's blueprint instead of the actor calling the child actor component.
1. Download, unzip, add attached assets to any project.
2. Open project containing the downloaded assets
3. Open breakageasset.uasset
4. Ensure child actor component is set to movesitself.uasset
5. Compile
6. place a copy of breakageasset.uasset into level
7. Press PIE
Results:
Child actor component moves as intended, sphere component stays in initial location.
Expected:
Sphere component moves with child actor component.
Head over to the existing Questions & Answers thread and let us know what's up.
6 |
Component | UE - Gameplay |
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Affects Versions | 4.9.2 |
Created | Nov 10, 2015 |
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Resolved | Nov 11, 2015 |
Updated | Jul 14, 2021 |