Custom functions can call Set Timer nodes. There are no other time related functions that can be called through custom functions. Calling a timer through custom functions seems to lead to editor crashes.
1. Open Editor (any project)
2. Create new blueprint (actor)
3. In My Blueprints pane, create a custom function
4. In Custom Function, RMB in graph>type in "Set Timer by"
Results:
Both Set TImer by Function Name and Set Timer by Event nodes appear in context sensitive list, both can be called without error in the custom event.
Expected:
No timer events appear within the context menu within a custom event, as time specific functionality should be handled within the main event graph.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9.2, 4.20 |
Created | Nov 11, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |