Using the "end" key on foliage selected with collision preset to "BlockAll" and the mesh collision complexity set to "Use simple Collision as Complex", the foliage will not move. This is wrong because the selected actor should snap downwards to the nearest mesh below it when the "end" key is pressed
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-232317 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 5.4, 5.6 |
Target Fix | 5.6 |
Created | Dec 5, 2024 |
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Updated | Dec 13, 2024 |