Description

Using the "end" key on foliage selected with collision preset to "BlockAll" and the mesh collision complexity set to "Use simple Collision as Complex", the foliage will not move. This is wrong because the selected actor should snap downwards to the nearest mesh below it when the "end" key is pressed

Steps to Reproduce
  • Import a new mesh
  • Set the collision complexity to "Use Simple Collision As Complex"
  • Create a new foliage type and set mesh to imported mesh
  • Set the Collision Preset to BlockAll in the FT
  • Place some foliage in a map
  • Select an instance and move it upwards
  • Press End key
  • Observe: the foliage doesn't move
  • Expected: The foliage should snap to the ground when the "end" key is pressed.

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Unresolved
CreatedDec 5, 2024
UpdatedDec 13, 2024
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