When you create a project in version 4.8.3, and update it to either 4.10 or Main, there seem to be issues loading the Engine Content Tutorials for FeaturePacks, InstallingiTunesTutorial, and SettingUpAndroidTutorial. When attempting to open these files, this error appears:
"Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed!"
1. Create a 4.8.3 Project
2. Update it to 4.10 or 4.11
3. In the Content Browser, go to View Options->Show Engine Content
4. In the Content Browser with Engine Content shown, go to Engine Content->Tutorial->Basics for Feature Packs, EngineContent->Tutorial->Mobile for InstallingiTunesTutorial and SettingUpAndroidTutorial.
5. Attempt to open any of the above-listed files
Result: The files will not open, and will show this error message: "Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed!"
Expected: The files would open without issue.
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to properly terminate the DoWork thread function in FAsyncTask?
How can PaintContext be used as function parameter in OnPaint?
How to achieve HLSL Multiple Render Target in Material blueprints?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.10, 4.11 |
Target Fix | 4.10.1 |
Created | Nov 11, 2015 |
---|---|
Resolved | Nov 18, 2015 |
Updated | Sep 16, 2019 |