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When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weighted as being less important.
Expected:
The pixel values contained within the RGB and alpha channels should be weighted with the same importancy.
Actual:
The pixel values in the alpha channel are being weighted as much less important than the ones in the RGB channel creating artifacts in this area.
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Component | UE - Graphics Features |
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Affects Versions | 4.11 |
Created | Nov 11, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |