Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible when used.
This is a regression from 4.7 where the feature worked without issue, using the same test assets provided with this ticket.
See attached images for reference.
1. Import attached Cloth asset (or make your own with multiple materials in Max/Maya)
2. Open the Mesh
3. Apply the APK/APX cloth file
4. Assign the cloth file to each submeshes correct index. (material 1 = Submesh 0, Material 2 = submesh 1, etc)
5. Place in level
6. Simulate/PIE
Results: When looking at the mesh in persona or when in PIE/simulate the submesh materials will be masked.
Expected: The submesh materials should work like the first material that the cloth file is assigned to.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.8, 4.9, 4.10, 4.11 |
Fix Commit | 2766528 |
---|---|
Main Commit | 2775460 |
Created | Nov 12, 2015 |
---|---|
Resolved | Nov 13, 2015 |
Updated | Jul 14, 2021 |