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UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\usr\test\ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1240] UE4Editor_Renderer!CaptureSceneToScratchCubemap() [d:\usr\test\ue4\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:712] UE4Editor_Renderer!TGraphTask<`CaptureSceneIntoScratchCubemap'::`26'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\***\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779] UE4Editor_Core!FTaskThread::ProcessTasks() [d:\***t\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:539] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\***\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:340] UE4Editor_RenderCore!RenderingThreadMain() [d:\***\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [d:\***\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:411] UE4Editor_Core!FRunnableThreadWin::Run() [d:\***t\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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Component | UE - Graphics Features |
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Affects Versions | 4.9.1 |
Created | Nov 12, 2015 |
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Resolved | Mar 29, 2017 |
Updated | Apr 27, 2018 |