- Open The editor
- Create a new widget blueprint
- Place a button in the designer tab
- Change the anchor for the button to the lower right
- Save and compile
- Create a new Actor blueprint
- Add a widget component
- Add the widget blueprint as the class for the widget component
- Change the pivot to 0,0
- Save and compile
- Add the new actor to the level
- Play in Editor
- Look at 3d Widget and press Shift+F1 to show mouse
- Try to hover over the button
- Notice that the button does not light up
Expected: The buttons pivot would not change the point of interact for the widget
Result: When the pivot and the anchors are changed the point of interaction is changed and no longer lines up with the display of the widget