When using min or max set values for animation channels in sequencer, the sequencer viewport will show different values than what is capable when using autokey functionality.
If you were to set a key using the setkey hotkey, the value will snap to the min or max value, but it is also unintuitive to the user.
Note: This does not mean that the output value is outside of the min and max limits, just the sequencer file differs now.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-234740 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.4, 5.5 |
Target Fix | 5.5 |
Fix Commit | 33249597 |
---|
Created | Dec 16, 2024 |
---|---|
Resolved | Dec 16, 2024 |
Updated | Jan 24, 2025 |