Steps to Reproduce
  • Open the editor, make sure the "Geometry Script" plugin is active.
  • Create a new BP based on AGeneratedDynamicMeshActor.
  • On "Event On Rebuild Generated Mesh", generate a simple mesh (I used the "Append Box" node).
  • Place an instance of that BP in the editor world.
  • Try to convert the generated mesh to a volume by switching the editor to "Modeling Mode" then choose XForm->Convert.
  • In PIE, open the console and type "show volumes". Notice that you can see the generated volume in wireframe.
  • Now modify the BP to call "Create New Volume From Mesh", and create the volume in the editor world (I had to expose GetEditorWorld() to BP via a C++ helper for that to work)
  • In PIE, open the console and type "show volumes". Notice that the volume wireframe is missing.
  • Use "show collision" or use the Chaos Visual Debugger to verify that the volume exists in the world: it does indeed.

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Fixed
Fix Commit38853393
CreatedDec 16, 2024
ResolvedDec 17, 2024
UpdatedDec 19, 2024
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