Hair Materials do not react to Light Functions in the same way as other Materials. There is a visual difference between a Directional Light at 1 lux with no Light Function and a Directional Light at 2 lux with a 50% Light Function.
With the Light Function, the hair is darker, but more saturated. Without the Light Function, the hair is brighter but looks washed out.
This visual difference also affects the Eye Material.
1. Download the Licensee's test project and open (see addl info URL)
2. Open the map "/Game/BugHairLightFunction/BugHairLightFunction"
3. Observe the two directional lights:
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-235250 in the post.