Hello and happy new year!
I'm messing with the Landscape component LODBias setting but don't seem to notice a difference no matter the value I use. I'm testing this with the Landscape from the OpenWorld template map and the Landscape LOD visualization (Both editor world and PIE). Maybe there is another property I need to change as well?
Reported on UDN for reference: [Link Removed]
After a quick look at the code, it seems to be unused :thinking2:
Except when computing static lighting (Lightmass)
Cl 18803905 by @Sebastien Lussier removed it. Guess it was causing issues with the transition between landscape to HLOD?
[Image Removed] Slack Conversation Thread #ue-landscape-users-ext | [Link Removed]
Expected Result : the LOD of the landscape component should be affected by the bias and change
Actual Result : the LOD is unchanged (i.e. LODBias is ineffective)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-237108 in the post.
0 |
Component | UE - Content Tools - Terrain - Landscape |
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Target Fix | 5.6 |
Created | Jan 7, 2025 |
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Updated | Jan 7, 2025 |