Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location.
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RESULTS: One Star Mesh appears
RESULTS: 4 Meshes are imported
EXPECTED: On Initial Import, all 4 meshes should be imported in their respective locations based on the 0,0,0 pivot.
Head over to the existing Questions & Answers thread and let us know what's up.