Pausing PIE does not stop timelines from running if players is set to more than 1.
Test project attached.
Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829)
1. Open the attached test project
2. PIE with players set to 2
3. Pause the PIE session
Result:
The MeshBP in the viewport will continue to shake for the duration of the timeline (10 seconds)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Networking |
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Affects Versions | 4.9.2, 4.10, 4.11 |
Created | Nov 23, 2015 |
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Resolved | Apr 28, 2016 |
Updated | Jul 14, 2021 |