In the file EngineDefines.h, changing 37 to read "#define WITH_SUBSTEPPING 0" will cause the solution to fail the build process.
Result:
Build process will fail with errors in PhysScene.cpp
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.10 |
Target Fix | 4.12 |
Fix Commit | 2846239 |
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Main Commit | 2855709 |
Created | Nov 24, 2015 |
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Resolved | Jan 27, 2016 |
Updated | Apr 27, 2018 |