The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube.
Save out this level, level A.
Create a new level, and add level A as a sublevel, and save this level, level B.
When I reload the Editor, and load up level B and open the texture editor for texture T, it shows that the Import Settings are not there.
However if I start up the Unreal Editor and load up texture T by opening the texture editor immediately, or load up level A, and open the texture editor for texture T, the Import Settings will be there.
This must be something to do with streaming and textures, as other asset types loaded in the same manner load up correctly.
See above
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23835 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.9 |
Target Fix | 4.13 |
Fix Commit | 2960723 |
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Main Commit | 2996251 |
Created | Nov 25, 2015 |
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Resolved | Apr 29, 2016 |
Updated | Feb 5, 2017 |