The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube.
Save out this level, level A.
Create a new level, and add level A as a sublevel, and save this level, level B.
When I reload the Editor, and load up level B and open the texture editor for texture T, it shows that the Import Settings are not there.
However if I start up the Unreal Editor and load up texture T by opening the texture editor immediately, or load up level A, and open the texture editor for texture T, the Import Settings will be there.
This must be something to do with streaming and textures, as other asset types loaded in the same manner load up correctly.
See above
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
Why does UV setting float2(1,1) display incorrectly in the material's custom node?
What does the number in the custom node error Material.ush(2153,1-34) mean?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23835 in the post.
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Component | UE - Foundation - Core |
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Affects Versions | 4.9 |
Target Fix | 4.13 |
Fix Commit | 2960723 |
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Main Commit | 2996251 |
Created | Nov 25, 2015 |
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Resolved | Apr 29, 2016 |
Updated | Feb 5, 2017 |