Can be mitigated by reopening the Level. 
There is a repro project provided by the licensee on the case ticket.
1) Create a class that extends UTickableWorldSubsystem
2) Override the Tick function
3) Add a Log message to the Tick function
4) Observe the message displayed each tick cycle in the Output Log window
5) Rebuild the level Geometry by pressing Build->Build Geometry
6) Observe the log messages ceasing to display in the Output Log window
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238737 in the post.
| 1 | 
| Component | UE - Gameplay | 
|---|---|
| Affects Versions | 5.5, 5.6 | 
| Target Fix | 5.6 | 
| Fix Commit | 39223924 | 
|---|
| Created | Jan 13, 2025 | 
|---|---|
| Resolved | Jan 15, 2025 | 
| Updated | Aug 13, 2025 |