WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled.
1. Download the Licensee's test project and open (see addl info URL)
2. Select the "WaterBodyLake" actor and observe that the Cast Shadow option is disabled
3. Build lighting
4. Observe that the "WaterBodyLake" actor casts a static shadow
5. Enable "Cast Shadow" on the "WaterBodyLake", disable "Dynamic Shadow" and "Static Shadow", then disable "Cast Shadow".
6. Build lighting
7. Observe that the "WaterBodyLake" actor still casts a static shadow.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238815 in the post.
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Component | UE - Graphics Tools - Terrain - Water |
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Affects Versions | 5.5.1, 5.5, 5.5.2 |
Target Fix | 5.6 |
Created | Jan 14, 2025 |
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Updated | Jan 14, 2025 |