Description

When doing a static mesh to skeletal mesh conversion where the source object is an OBJ, if recompute normals or tangents is on, then the resulting normals and tangents will be broken.

Steps to Reproduce
  • Import a model into the engine that is an OBJ as a static mesh.
  • Convert the static mesh to skeletal mesh using right click option.

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Unresolved
ComponentUE - Anim - Rigging
Affects Versions5.5
Target Fix5.6
CreatedJan 14, 2025
UpdatedJan 27, 2025
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