When doing a static mesh to skeletal mesh conversion where the source object is an OBJ, if recompute normals or tangents is on, then the resulting normals and tangents will be broken.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238845 in the post.
0 |
Component | UE - Anim - Rigging |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Jan 14, 2025 |
---|---|
Updated | Jan 27, 2025 |