A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not properly initialized, functions accessing that class member could read a garbage value and up crashing as a result. There have been reports on this from the crash reporter, which match the call stack the licensee posted:
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Since this crash is related to a race condition in the startup logic of the engine, there are no clear steps to reproduce it.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-238931 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39253911 |
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Created | Jan 15, 2025 |
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Resolved | Jan 16, 2025 |
Updated | Jan 30, 2025 |