Creating a macro that compiles and saves without any errors causes the build to fail when trying to package. This is failing on each platform tried.
1. Download project: [Link Removed]
2. Open up the Macro that's in the Character Blueprint
3. Compile and Save it
4. Try to package the project for Windows 64-bit
Expected: The game should package
Result: The game cannot package due to a build error
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Created | Nov 30, 2015 |
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Resolved | Jul 13, 2016 |
Updated | Jul 14, 2021 |