Import the attached FBX file with interchange FBX enabled
Open the static mesh and check its material slots.
1) The "MaterialUCX" slot is there when it should not have been imported
2) No material asset related to the collision mesh should be created either
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239428 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5.1 |
Target Fix | 5.7 |
Created | Jan 20, 2025 |
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Updated | Jun 5, 2025 |