Reported here
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and maybe here too
[Link Removed]
I have different fbx showing different structure, for each example legacy would apply the UCX collision on meshes that has same name as the UCX node while interchange will just generate collision.
Test_Cube.fbx
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TestCollisionHierarchy2.fbx
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TestCollisionHierarchy3.fbx
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TestCollisionHierarchy4.fbx
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How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239476 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5.1 |
Target Fix | 5.6 |
Created | Jan 21, 2025 |
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Updated | Jan 29, 2025 |