The following worka round works :
float SLevelViewportToolBar::GetTransformToolbarWidth() const { ... #if 0 // float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize().X); #else //workaround float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize().X) * DpiScale; #endif
Buttons on the right side are collapsed even if the viewport is wide enough
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239543 in the post.
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Component | UE - Editor - Applied Usability |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39880987 |
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Created | Jan 21, 2025 |
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Resolved | Feb 10, 2025 |
Updated | Feb 12, 2025 |