Description

The following worka round works :

float SLevelViewportToolBar::GetTransformToolbarWidth() const
{
...
#if 0
//		float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize().X);
#else //workaround
		float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize().X) * DpiScale;
#endif

Steps to Reproduce
  1. Set Windows DPI scaling on display setting to 150%
  2. Launch the ue5.4 editor
  3. Drag the edge of the level viewport to make it narrower
  4. Observe tool button behavior on level viewport
  5. Launch the ue5.5 editor
  6. Drag the edge of the level viewport to make it narrower

Result:

Buttons on the right side are collapsed even if the viewport is wide enough

  • see attached screenshots

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Fixed
ComponentUE - Editor - Applied Usability
Affects Versions5.5
Target Fix5.6
Fix Commit39880987
CreatedJan 21, 2025
ResolvedFeb 10, 2025
UpdatedFeb 12, 2025
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