Undoing the creation of a new macro in MyBlueprint whilst displaying the new macro tooltip causes a crash trying to update the tooltip.
1) Open a new blueprint
2) Click the +Macro button in MyBlueprint
3) accept the default name ( hit enter )
4) hover over the new macro in the list in MyBlueprint window until a tooltip displays.
5) hit ctrl + z
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-23955 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Target Fix | 4.12 |
Fix Commit | 2784652 |
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Main Commit | 2865780 |
Created | Dec 1, 2015 |
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Resolved | Dec 1, 2015 |
Updated | Apr 27, 2018 |