The licensee already investigated this a little. The problem appears to be that UKismetNodeHelperLibrary::GetValidValue should be calling IsValidEnumValueOrBitfield as opposed to IsValidEnumValue.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-239744 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39572279 |
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Created | Jan 22, 2025 |
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Resolved | Jan 29, 2025 |
Updated | Jan 31, 2025 |