Text Render Actors do not maintain relative offset when attached to blueprints via construction script.
This did not reproduce with other actor types. Types used: Static mesh actors, blueprints, blocking volume, and trigger volume.
Reproduction steps provided by user [Reproduced Internally]
1) Create new BP Actor.
2) Add StaticMesh Component and an editable actor variable.
3) In Construction Script add AttachActorToComponent node. Connect actor variable to Target, StaticMesh to root as shown in video.
4) Add BP Actor and TextRenderActor to viewport
5) In details panel of BP Actor using picker choose TextRenderActor
6) And finally move ONLY! StaticMesh Component of BP Actor, NOT whole BP Actor.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.10 |
Created | Dec 1, 2015 |
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Resolved | Dec 2, 2015 |
Updated | Jul 14, 2021 |