Description

The templated Lyra project for 5.5 is missing a reference to IMC_Default_KBM on /ShooterCore/Experiences/LAS_ShooterGame_SharedInput because it looks like IMC_Default_KBM was renamed to IMC_Default. Simply correcting this reference fixes the issue.

Steps to Reproduce

Create a Lyra Starter Game (in the launcher, go to Unreal Engine>Library>Fab Library, search for Lyra
If there is no option to select the project version, click on the arrow down and "Remove Local Content", that way you gain access to selecting the version of the project you want to create.
Click on Create Project and select version 5.5
Navigate to the created Lyra folder and open the project
Open level L_LyraFrontEnd
Play In Editor
Play Lyra > Start a Game > Elimination
Check the output log for Error messages

Expected behavior: the template game should start with no errors
Actual behavior: there are some Ensure condition failures

Callstack

Error message:
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: LoadedAsset [Link Removed] [Line: 134]
LogOutputDevice: Error: Failed to load asset [/Game/Input/Mappings/IMC_Default_KBM.IMC_Default_KBM]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffbb1cb0d28 UnrealEditor-LyraGame.dll!`ULyraAssetManager::GetAsset<UInputMappingContext>'::`8'::<lambda_1>::operator()() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\System\LyraAssetManager.h:134]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b3e87a UnrealEditor-LyraGame.dll!UGameFeatureAction_AddInputContextMapping::RegisterInputMappingContextsForLocalPlayer() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameFeatures\GameFeatureAction_AddInputContextMapping.cpp:98]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b3e53a UnrealEditor-LyraGame.dll!UGameFeatureAction_AddInputContextMapping::RegisterInputContextMappingsForGameInstance() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameFeatures\GameFeatureAction_AddInputContextMapping.cpp:81]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b3e73b UnrealEditor-LyraGame.dll!UGameFeatureAction_AddInputContextMapping::RegisterInputMappingContexts() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameFeatures\GameFeatureAction_AddInputContextMapping.cpp:68]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b33284 UnrealEditor-LyraGame.dll!ULyraExperienceManagerComponent::OnExperienceFullLoadCompleted() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp:341]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b0e176 UnrealEditor-LyraGame.dll!TBaseUObjectMethodDelegateInstance<0,ULyraExperienceManagerComponent,void __cdecl(UE::GameFeatures::FResult const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca3def8 UnrealEditor-GameFeatures.dll!UGameFeaturesSubsystem::ChangeGameFeatureTargetStateComplete() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturesSubsystem.cpp:3011]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca4b9ce UnrealEditor-GameFeatures.dll!TBaseUObjectMethodDelegateInstance<0,UGameFeaturesSubsystem,void __cdecl(UGameFeaturePluginStateMachine * __ptr64,UE::GameFeatures::FResult const & __ptr64),FDefaultDelegateUserPolicy,TDelegate<void __cdecl(UE::GameFeatures::FResult const & __ptr64),FDefaultDelegateUserPolicy> >::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca29449 UnrealEditor-GameFeatures.dll!`FGameFeaturePluginPredownloadContext::Start'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturePluginStateMachine.cpp:3615]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca8d56c UnrealEditor-GameFeatures.dll!UGameFeaturePluginStateMachine::UpdateStateMachine() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturePluginStateMachine.cpp:3710]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca7ec7e UnrealEditor-GameFeatures.dll!UGameFeaturePluginStateMachine::SetDestination() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturePluginStateMachine.cpp:3292]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca3d0f5 UnrealEditor-GameFeatures.dll!UGameFeaturesSubsystem::ChangeGameFeatureDestination() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturesSubsystem.cpp:2954]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca3d91d UnrealEditor-GameFeatures.dll!UGameFeaturesSubsystem::ChangeGameFeatureTargetState() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturesSubsystem.cpp:1554]
LogOutputDevice: Error: [Callstack] 0x00007ffbbca6231f UnrealEditor-GameFeatures.dll!UGameFeaturesSubsystem::LoadAndActivateGameFeaturePlugin() [D:\build\++UE5\Sync\Engine\Plugins\Runtime\GameFeatures\Source\GameFeatures\Private\GameFeaturesSubsystem.cpp:1465]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b33811 UnrealEditor-LyraGame.dll!ULyraExperienceManagerComponent::OnExperienceLoadComplete() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraGame\GameModes\LyraExperienceManagerComponent.cpp:269]
LogOutputDevice: Error: [Callstack] 0x00007ffbb1b0e26b UnrealEditor-LyraGame.dll!TBaseUObjectMethodDelegateInstance<0,ULyraExperienceManagerComponent,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
LogOutputDevice: Error: [Callstack] 0x00007ffc2796cc18 UnrealEditor-Engine.dll!FStreamableDelegateDelayHelper::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StreamableManager.cpp:179]
LogOutputDevice: Error: [Callstack] 0x00007ffc27bb33e7 UnrealEditor-Engine.dll!FTickableGameObject::TickObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Tickable.cpp:196]
LogOutputDevice: Error: [Callstack] 0x00007ffc20da4ebe UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2193]
LogOutputDevice: Error: [Callstack] 0x00007ffc21a33d76 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]
LogOutputDevice: Error: [Callstack] 0x00007ffbb19bd30f UnrealEditor-LyraEditor.dll!ULyraEditorEngine::Tick() [D:\build\++UE5\Sync\LocalBuilds\Lyra\Windows\Source\LyraEditor\LyraEditorEngine.cpp:39]
LogOutputDevice: Error: [Callstack] 0x00007ff7179a6b47 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5869]
LogOutputDevice: Error: [Callstack] 0x00007ff7179c57ac UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff7179c589a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
LogOutputDevice: Error: [Callstack] 0x00007ff7179c9114 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
LogOutputDevice: Error: [Callstack] 0x00007ff7179dbd04 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
LogOutputDevice: Error: [Callstack] 0x00007ff7179df0ba UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffcf0617374 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcf249cc91 ntdll.dll!UnknownFunction []
LogStats: SubmitErrorReport - 0.000 s
LogStats: SendNewReport - 2.006 s
LogStats: FDebug::EnsureFailed - 4.159 s

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-240051 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Input
Affects Versions5.5.1
Target Fix5.6
Fix Commit40062705
CreatedJan 27, 2025
ResolvedFeb 17, 2025
UpdatedFeb 20, 2025
View Jira Issue