We reset BoneTransformUpdateMethodQueue in USkinnedMeshComponent::CreateRenderState_Concurrent and USkinnedMeshComponent::SendRenderDynamicData_Concurrent but these code paths are never called in server builds. When animation is being updated on a server, this means that the BoneTransformUpdateMethodQueue array is being added to every frame so we may eventually end up with a crash.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-240425 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.6 |
Target Fix | 5.6 |
Created | Jan 27, 2025 |
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Updated | Jan 29, 2025 |