This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone.
Tested in 4.10 and 4.11.
Test project attached.
1. Open attached project
2. PIE in Dedicated Server mode
3. Quit PIE
4. Run project in standalone with -server flag
5. Run project in standalone with -game flag
6. Connect to server from client with open 127.0.0.1 console command
Result: Pawn appears to be receiving twice as much force in standalone as it is in PIE
Expected: Results seen in PIE and Standalone would be identical.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Networking |
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Affects Versions | 4.10, 4.11, 4.13 |
Created | Dec 3, 2015 |
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Resolved | Mar 14, 2017 |
Updated | Mar 14, 2017 |