A user reported that FBodyInstance::GetBodyBounds() fails if RigidActorSync is a PxRigidStatic. They stated that it returns uninitialized data because PxRigidStatic does not subclass PxRigidBody.
RESULT:
The current function uses ExecuteOnPxRigidBodyReadOnly().
EXPECTED:
The user suggested the function should instead use ExecuteOnPxRigidActorReadOnly().
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.11 |
| Target Fix | 4.12 |
| Fix Commit | 2936302 |
|---|---|
| Main Commit | 2944273 |
| Created | Dec 3, 2015 |
|---|---|
| Resolved | Apr 7, 2016 |
| Updated | Apr 27, 2018 |