A user reported that FBodyInstance::GetBodyBounds() fails if RigidActorSync is a PxRigidStatic. They stated that it returns uninitialized data because PxRigidStatic does not subclass PxRigidBody.
RESULT:
The current function uses ExecuteOnPxRigidBodyReadOnly().
EXPECTED:
The user suggested the function should instead use ExecuteOnPxRigidActorReadOnly().
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.11 |
Target Fix | 4.12 |
Fix Commit | 2936302 |
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Main Commit | 2944273 |
Created | Dec 3, 2015 |
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Resolved | Apr 7, 2016 |
Updated | Apr 27, 2018 |