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When using a media texture asset the video will run fine when playing in the the headset, but if you look the opposite direction the image fills the screen and splits in half.
This is reproducible in the attached project from a user.
Also attached image screenshot from the program that somewhat displays at least one eye with the issue.
[Image Removed]
1. Open attached project
2. Launch on Samsung Note 4 for Gear VR
3. Once complete, attach phone to Gear VR
4. With headset on look in the opposite direction, almost 180 degrees turn.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.9, 4.10, 4.11 |
Created | Dec 4, 2015 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |