Description

If the user has an interface variable that is exposed on spawn in their widget they will not be able to set this variable via the exposed pin for the create widget node.

Steps to Reproduce
  1. Open the editor
  2. Create a new interface
  3. Create a new widget blueprint
  4. Open the widget blueprint
  5. Create a new variable
  6. Set the variable type to the interface that was just created
  7. Set the variable to be exposed on spawn and editable
  8. Open the level blueprint
  9. Create the blueprint in the attached image

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.10
Target Fix4.11
Fix Commit2812877
Main Commit2818924
Release Commit2812877
CreatedDec 8, 2015
ResolvedDec 28, 2015
UpdatedApr 27, 2018
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