When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true.
I've attached a project with assets from the engine content folder that can reproduce this using the TutorialTPP character and the SkeletelCube mesh.
SkeletelCube had to have a physics asset generated, which has two physics bodies.
Confirmed in:
4.10 Binary Release
4.11 Release CL-2781072
Dev-Physics CL-2794504
1. Open attached project
2. Press Play or Simulate
If creating from scratch:
1. Create or import a skeletal mesh with any number of bones
2. Create a physics asset and make sure that it has 4 or fewer physics bodies
3. Place in the world
4. Set the asset to Simulate Physics with Start Awake Disabled
5. PIE or Simulate
Expected: With Start Awake disabled the asset should not start awake
Results: Asset starts awake regardless of the option being disabled.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.10, 4.11 |
Target Fix | 4.12 |
Fix Commit | 2852636 |
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Main Commit | 2855709 |
Created | Dec 8, 2015 |
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Resolved | Feb 2, 2016 |
Updated | Apr 27, 2018 |