Description

https://udn.unrealengine.com/questions/271482/oncomponentbeginoverlap-not-firing-on-server.html

Attach a trigger shape to a character's hand or something, make it animate (without moving otherwise) – overlaps will not be updated and overlap events will not fire (on the server).

Steps to Reproduce

This should already be working. Please verify that an animated mesh with an overlap box triggers overlap events

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24286 in the post.

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Fixed
ComponentOLD - Anim
Target Fix4.13
CreatedDec 9, 2015
ResolvedJul 19, 2016
UpdatedNov 4, 2023
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