Description

https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html

Instead of the return false in the hack section, it should probably do something like

if (current overlap is the blocking overlap), invalidate it and continue
else don't add to MTD and continue

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Fixed
ComponentUE - Gameplay
Target Fix4.12
Fix Commit2910454
Main Commit2926677
CreatedDec 10, 2015
ResolvedMar 24, 2016
UpdatedApr 27, 2018