https://udn.unrealengine.com/questions/270574/jeff-farris-hack-for-physx-mtd.html
Instead of the return false in the hack section, it should probably do something like
if (current overlap is the blocking overlap), invalidate it and continue
else don't add to MTD and continue
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24327 in the post.
2 |
Component | UE - Gameplay |
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Target Fix | 4.12 |
Fix Commit | 2910454 |
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Main Commit | 2926677 |
Created | Dec 10, 2015 |
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Resolved | Mar 24, 2016 |
Updated | Apr 27, 2018 |