When a large scale value (e.g. 500) is set on the NiagaraActor, the mesh particle is unexpectedly hidden.
This may be a side effect of the following change ([Link Removed]).
PrimitiveData.NonUniformScale used to approximate the display size seems to include the scale of the actor, so it may not be calculated as intended.
https://github.com/EpicGames/UnrealEngine/commit/6fe2cc8c24e0e1ff6bfbb6ecf06b1d6f8b518f98
Result:
Expected:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-243400 in the post.
| 0 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 5.5 |
| Target Fix | 5.6 |
| Fix Commit | 42143083 |
|---|
| Created | Feb 5, 2025 |
|---|---|
| Resolved | May 7, 2025 |
| Updated | Jun 17, 2025 |