The Physics Asset Editor has a "mirror" feature that allows physics bodies and constraints to be mirrored from one side of a skeleton to the other. If this operation worked correctly, it could save a lot of development time needed to manually recreate shapes and constraints on the left/right side when authoring physics assets. Unfortunately, however, the operation produces completely wrong results for constraints, including possibly creating a flipped axis, which cannot be repaired by the available rotation and translation tools. This can be seen even on the built-in "Manny" model from the Third Person Template.
Note: Extra information available in the attached pictures and in the linked UDN case.
1. Create a new project from the Third Person Template.
2. Open PhysicsAsset '/Game/Characters/Mannequins/Rigs/PA_Mannequin'.
3. Press ctrl+i to simulate. The character falls correctly as a ragdoll.
4. Select all 3 shapes on the right leg and delete them.
5. Select all 3 shapes on the left leg and mirror them (press 'M' or right-click and select 'Mirror').
6. Press ctrl+i to simulate. The mirrored right leg folds backwards and collapses erratically.
--> Wrong behaviors also result from mirroring right-to-left or from mirroring either side of the arms.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-243900 in the post.
20 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.4, 5.5.3 |
Target Fix | 5.7 |
Created | Feb 7, 2025 |
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Updated | Feb 18, 2025 |