Physics assets within a blueprint react improperly when placed in a sublevel. This error can clearly be seen within a user's youtube video located here:
[Link Removed]
Note:
The fan asset attached to jira works as intended in persistent level, it only breaks when placed within a sublevel.
1. Download, unzip, add attached folder to contents of any project
2. Open project>Window>Levels>Level>Add New>"name">Save
3. Make sublevel current level, set streaming method to always loaded
4. Place copy of blueprint fan from added content into sublevel
5. Press PIE
Results:
Level opens, fan appears broken/disjointed.
Expected:
Fan loads into level properly, interacting with fan causes it to swing. The fans pieces all interact without any noticeable breaks.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.10.1 |
| Target Fix | 4.12 |
| Fix Commit | 2921091 |
|---|---|
| Main Commit | 2926677 |
| Created | Dec 16, 2015 |
|---|---|
| Resolved | Mar 24, 2016 |
| Updated | Apr 27, 2018 |